19 dispatches

Devlog

Cinematic explosions, a faster engine and a brand new menu
Cinematic explosions, a faster engine and a brand new menuThe biggest visual update so far: nuclear blasts you can fly around, battles you can watch from a few metres away, a game that runs much smoother on the…
You asked for it, part 2: first steps, graphics your way, wars between two nations
You asked for it, part 2: first steps, graphics your way, wars between two nationsThe missiles flew tens of thousands of times on TikTok in the last few days, and a lot of you played and wrote in. We read every comment, every message on…
You asked for it: aim zones, brush strength and a Flatten tool
You asked for it: aim zones, brush strength and a Flatten toolA player spent an hour in the living world and asked for exactly this: to choose how wide a salvo lands, how big the terrain brush is and how fast it…
Supply chains: steelworks, warehouses, and roads that matter
Supply chains: steelworks, warehouses, and roads that matterUntil now, everything a nation's mines and wells produced went straight into one shared stockpile, wherever they stood. Now it matters where things are…
Aircraft carriers, ground attack, and what a front costs
Aircraft carriers, ground attack, and what a front costsThe air war was the thinnest part of the game: a few fighters shooting down bombers, and that was it. Now aircraft fly within a range, attack planes…
The world got bigger: continents, railways, living politics and wars far from the camera
The world got bigger: continents, railways, living politics and wars far from the cameraThree days and more than 230 changes since the last devlog. The living world grew from a big island into continents with hundreds of towns, and everything…
The navy, two new powers, and M.A.D. on the App Store
The navy, two new powers, and M.A.D. on the App StoreM.A.D. is on the App Store. The game now runs on iPhone and iPad: get it on the App Store. And this update gives the war a navy.
The sea: ports, cargo ships, colonies and wars across the water
The sea: ports, cargo ships, colonies and wars across the waterThe living world has a sea now. Four new maps (Continents, Inner sea, Thousand isles, Coast and isles) put the nations on different lands, and everything…
New skylines: twelve kinds of skyscrapers
New skylines: twelve kinds of skyscrapers
Towns that live: districts, rebuilt quarters, town halls and the rules of the world
Towns that live: districts, rebuilt quarters, town halls and the rules of the world
Many nations: diplomacy, alliances, rebels and fronts that move
Many nations: diplomacy, alliances, rebels and fronts that moveThe living world is no longer a duel. Start a world with up to eight nations, and watch them trade, ally, fall out, split apart and go to war in waves.
Dig in: bunkers, anti-tank guns and trench lines
Dig in: bunkers, anti-tank guns and trench lines
The living world grows up: nations, borders, war scores and research
The living world grows up: nations, borders, war scores and researchThe living world has changed more in these few days than in any update so far. The nations now start from almost nothing and build the world themselves…
The living world: life before the bomb, and the scars it leaves
The living world: life before the bomb, and the scars it leavesThe living world now shows what a war takes away, and what a nuclear one leaves behind.
Real sounds, a soundtrack that follows the war, bigger blasts
Real sounds, a soundtrack that follows the war, bigger blastsBigger blasts. Rockets and shells now throw up a fireball that rolls into black smoke, a fountain of earth and a ring of dust, then leave a plume hanging…
War mode: DEFCON 5 to 1, armies, defences and aircraft
War mode: DEFCON 5 to 1, armies, defences and aircraftA new mode joins the duel, the sandbox, AI vs AI and the living world: War. The other modes stay exactly as they were.
World update: streams, lakes and towns grown over ten centuries
World update: streams, lakes and towns grown over ten centuriesThe world of M.A.D. now grows like a real one: streams find their way down the valleys, lakes fill the hollows, and every map is settled by ten centuries…
Sound update: sirens, blasts and a world that breathes
Sound update: sirens, blasts and a world that breathesM.A.D. was too quiet. This update rebuilds the whole soundscape. Everything is still synthesised live in your browser, with no audio files.
M.A.D. is out: nuclear duels and a living world
M.A.D. is out: nuclear duels and a living worldM.A.D. (Mutually Assured Destruction) is a 1v1 ICBM duel that runs in the browser, with a god game built on the same engine. Free to play, donations welcome.
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